1/2/2023 0 Comments Low ai arma 3 servers![]() ![]() ![]() Usually it ripples across the map in a wave of FPS drops, like some sort of laggy thundercrack. This means if I'm killing noobs at the Altis International Airport and xXxJoeBlowxXx is crashing his helicopter in Pyrgos, the resulting explosion and destruction of terrain will eventually affect me. In multiplayer the game treats players the same way it does AI - every soldier exists in the game, no matter where they are. The Drone and the Supports showcase are two particularly solid missions, even if they are quite short. The full-blown single-player campaign won't be implemented until October, and even then will come in episodic chunks, but the game does feature a number of showcases you can experience on your own. Fortunately they appear to have trouble once you're more than about 500m away, so SOP for AI enemies is to get a sniper rifle (or run them over with a car while they stand there, dumbfounded). On its default setting Arma III's AI takes altogether too long to recognise a player's presence, but once it does it is Xaero-with-a-railgun accurate in its fire. When we discuss AI, we're talking about a computer which is easily exploitable. The AI is 'emergent', so events rarely happen the same way twice - but there are still limits to what the AI can think of and do. ![]() In the showcase missions when you call in Artillery Support there is an actual AI unit doing the firing. In single-player the game has to account for the many elements of AI, and thanks to optimisation efforts the game is capable of doing that quite well. Arma III is the game hardware manufacturers have been praying for ever since we all bought GTX 580s three years ago, never to return to staticICE. The new benchmark is here, and it's huge. ![]()
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